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MatrixGold  3.4

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​​General Improvements:

  • UI: Ungrouped Layers: Background:

    • Previous:

      • Ungrouped layers were showing with an error-like bright-red background.

    • Updated:

      • Ungrouped layers will now show with the proper gray background.

  • UI: Render Studio Panel:

    • The render studio panel has seen many improvements revolving around UX and UI cleanup.

    • Added: Tooltips for render materials.

  • UI: Batch Render Panel:

    • The batch render panel has seen many improvements revolving around UX and UI cleanup.

  • UI: Gem Map:

    • The gem map has seen a few improvements revolving around UX and UI cleanup.

  • Added Missing In-Builder Icons for:

    • Dynamic Project

    • Dynamic Change Seam

    • Dynamic Rebuild

    • Custom Gem Builder

    • Dynamic Halo

    • Dynamic Profile Placer

  • UI: Various Updates for:

    • Menu

    • Builder Expander

    • Content Manager

    • Animation Studio

  • Improved Gem Cutters when applied to Tapered baguettes and Custom Emeralds that do not have

  • Parametric History:

    • Added functionality using RhinoObjectSelector.

    • Fixed an issue where straight & tapered baguette-shaped gem cutters were flipping inward.

  • Prevent Gems In Channel Exceptions:

    • Fixed: Toggle Count: When the count option is toggled off, and gems are toggled on, the builder will

    • prevent less than 2 gems, regardless of the start and end point.

    • Fixed: Gem Count: When set to less than 2, a detailed exception error will show on the builder panel.

  • Added ‘UseOriginal’ material classification to the layer logic for more commands.

    • After running them, some commands have been adjusted to use their original material.

  • Updated Various Strings.

  • ObjectOnCurve Bounding Box Logic:

    • Fixed: Prevented custom objects from being transformed twice.

  • Adjusted the Mesh Prong Toggle back to Default Off for Prong Placer and Halo:

  • Added a Null Check to Pull/Push.

  • Fixed issues with Render Backdrops and their local paths.

  • Additional UI Quality of Life Updates.

  • Added Hotkeys to some Dynamic Commands.

  • Improved Gem Springs Keybind Speeds.

  • Improved the Show Only Visible functionality within the GemReport Panel.

  • gvHead: Default Base Bend Location has been changed to 1.

  • gvHead: Fixed Invisible Prong Layout Icons.

  • gvHead: Added Icons for Prong Styles for:

    • Cabachon Square

    • Cabachon Bullet

    • Rose Round Peak

    • Rose Round Flat

  • gvHead: Fix for Prongs when Angle is set to 0.

  • gvHead: Removed Angle Limits:

    • This will allow users to adjust the head angle to greater limits than before.

    • Please be aware this limitation will allow a greater risk of failing geometry.

  • gvClusterProngPlacer: Blended Prong Stretching:

    • Adjusted prong blending shape when the enable blend to curve option is toggled on to disallow

    • stretching.

  • gvGalleryRail: Adjusted Sweep:

    • Adjusted how the gallery rail is created to align the generated sweep with the girdle offset handle.

    • Changed the way the thickness is calculated so it no longer changes the position of the generated

    • sweep when the thickness is adjusted.

  • Ring Resizer: Overlapping Gems Warning:

    • After resizing a ring, if there are gems overlapping, a warning will appear, and the gems will be moved

    • to the red-colored layer.

  • General Rendering: Render Channels:

    • Alpha Channel will be defaulted Off.

    • The gamma value will default to 1.

    • Gamma has been defaulted to Off.

    • Changing and saving settings will save those as the new default.

  • Legacy Import no longer deletes the Gem dynamic command.

  • Fix for Hiding Parent Layers + All Gems Hiding.

New Features:

  • New Dynamic Command:

    • Surface: gvCap

    • Allows a user to cap a planer hole on a surface.

  • New Dynamic Command:

    • Surface: gvLoft

      • Allows a user to loft a set of curves and points.

  • New Dynamic Command:

    • Curve: gvOffsetCurveOnSurface

      • Allows a user to make an offset on one or many surfaces by selecting the faces of one or more

    • surfaces.

  • New Command:

    • gvCutToRingRailNonParametric

      • Allows a user to cut an object using the ring rail but does not retain parametric history.

  • New Command:

    • gvPullToRingRailNonParametric

      • Allows the user to pull an object to a ring rail but does not retain parametric history.

  • New Dynamic Tool Addition:

    • gvProfilePlacer: Hollow Profile

      • Allows users to toggle open sliders that allow users to work with hollow profiles.

  • New Dynamic Tool Addition:

    • gvBezel: VPCH on Chamfer Controls

      • Allows the user to work in the viewport when adjusting the chamfer of a bezel.

  • New Dynamic Tool Addition:

    • gvCustomGemBuilder: Gem Mode

      • Allows users to toggle gem mode to create a gem rather than a diamond.

        • Additional error detection is also included.

  • New Dynamic Tool Addition:

    • gvObjectOnCurve/gvGemOnCurve: Display Count & Carat Total.

      • Displays a reference to the count and carat totals of the tool(s).

  • New Dynamic Tool Addition:

    • gvOffset: Distance VPCH

      • Allows the user to work in the viewport when adjusting the distance of an offset.

  • New Dynamic Tool Addition:

    • gvObjectOnCurve: Preserve Object Size

      • Allows users to toggle the ability to keep a selected object’s size.

        • Size handles & controls should not be visible when preserve size is on.

      • Meshes are now accepted as input for the object input box.

  • New Tool Addition:

    • Jali: Move Pattern U, Move Pattern V

      • Allows the user to move the pattern based on U and V.

  • New UX Addition:

    • Display Conduit: Ghosted Mode

      • Users can now use the ghosted display mode while dynamic commands are in use.

    • New Rendering Addition:

    • New Render Material: Pearl Black

    • New Render Material: Pearl Golden

    • New Render Material: Turquoise

  • New Batch Rendering Addition:

    • Renders from batch render can be transparent.

  • New Diamond Shape Addition:

    • Gem - Equilateral Triangle (Triangle 2)

  • Bug Fixes:

  • Bug Fixed - Inverted GalleryRail:

    • Previous:

      • The gallery rail sweep was inverting when the profile passed the center of the rail.

    • Updated:

      • The profile passing the center will cause the geometry to fail, preventing the inversion.

  • Bug Fixed - GemOnCurve: Starting Position w/Gem Edge Enabled:

    • Previous:

      • Gem edge starting position was incorrect on a closed curve.

      • Gem edge starting position was incorrectly distanced from the beginning of a curve if parallel to

      • the Y axis.

    • Updated:

      • Gem edge starting position should be correct on a closed curve.

      • Gem edge starting position should be correctly distanced from the beginning of a curve if parallel

      • to the Y axis.

  • Bug Fixed - Head: Angle and Undo:

    • Previous:

      • Adjusting the head angle, then performing an undo was causing a

      • VPCH (Viewport Control Handle) mismatch.

    • Updated:

      • Adjusting the head angle, then performing an undo should properly retain VPCH.

  • Bug Fixed - GemOnCurve: Start Position & End Position Collision:

    • Previous:

      • When the start position & end position values collided, it would cause an exception in the tool.

    • Updated:

      • The exception should no longer appear within the tool.

  • Bug Fixed - GemsInChannel: Mirrored Gems:

    • Previous:

      • Mirroring would break when a specific slider was higher than 0.29.

    • Update:

      • Mirroring should work when a specific slider is higher than 0.29.

  • Bug Fixed - Head: Triangle Prong Layout:

    • Previous:

      • The prong layout for triangle gems wasn’t laid out properly.

    • Update:

      • The prong layout for triangle gems is now laid out properly.

  • Bug Fixed - Mirrored Gems:

    • Previous:

      • Mirrored gems would have negative values.

    • Update:

      • Mirrored gems should have their proper values.

  • Bug Fixed - Incorrect Total Gem Count - Exported Text File

    • Previous:

      • Total gems in the exported text file would list stones of the same size as a single stone.

    • Update:

      • Total gems in the exported text file should list the correct number of same-sized stones.

  • Bug Fixed - UnexpectedShutDownSaves - Reopening Files After Relaunch

    • Previous:

      • Attempting to open an UnexpectedShutDownSave from the prompt after restarting MatrixGold

      • would fail to open the file.

    • Update:

      • Opening an UnexpectedShutDownSave from the prompt after restarting MatrixGold will now

      • correctly open the file.

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