MatrixGold 3.4
MatrixGold 3.4.23130.1001 Release Notes
Watch the MatrixGold 3.4 update here
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Bug Fixes:
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Bug Fixed - Inverted GalleryRail:
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Previous: The gallery rail sweep was inverting when the profile passed the center of the rail.
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Updated: The profile passing the center will cause the geometry to fail, preventing the inversion.
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Bug Fixed - GemOnCurve: Starting Position w/Gem Edge Enabled:
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Previous:
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Gem edge starting position was incorrect on a closed curve.
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Gem edge starting position was incorrectly distanced from the beginning of a curve if parallel to the Y axis.
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Updated:
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Gem edge starting position should be correct on a closed curve.
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Gem edge starting position should be correctly distanced from the beginning of a curve if parallel to the Y axis.
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Bug Fixed - Head: Angle and Undo:
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Previous:
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Adjusting the head angle, then performing an undo was causing a VPCH (Viewport Control Handle) mismatch.
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Updated:
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Adjusting the head angle, then performing an undo should properly retain VPCH.
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Bug Fixed - GemOnCurve: Start Position & End Position Collision:
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Previous:
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When the start position & end position values collided, it would cause an exception in the tool.
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Update:
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The exception should no longer appear within the tool.
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Bug Fixed - GemsInChannel: Mirrored Gems:
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Previous:
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Mirroring would break when a specific slider was higher than 0.29.
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Update:
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Mirroring should work when a specific slider is higher than 0.29.
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Bug Fixed - Head: Triangle Prong Layout:
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Previous:
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The prong layout for triangle gems wasn’t laid out properly.
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Update:
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The prong layout for triangle gems is now laid out properly.
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Bug Fixed - Mirrored Gems:
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Previous:
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Mirrored gems would have negative values.
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Update:
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Mirrored gems should have their proper values.
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Bug Fixed - Incorrect Total Gem Count - Exported Text File
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Previous:
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Total gems in the exported text file would list stones of the same size as a single stone.
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Update:
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Total gems in the exported text file should list the correct number of same-sized stones.
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Bug Fixed - UnexpectedShutDownSaves - Reopening Files After Relaunch
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Previous:
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Attempting to open an UnexpectedShutDownSave from the prompt after restarting MatrixGold would fail to open the file.
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Update:
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Opening an UnexpectedShutDownSave from the prompt after restarting MatrixGold will now correctly open the file.
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General Improvements:
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UI: Ungrouped Layers: Background:
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Previous:
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Ungrouped layers were showing with an error-like bright-red background.
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Updated:
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Ungrouped layers will now show with the proper gray background.
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UI: Render Studio Panel:
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The render studio panel has seen many improvements revolving around UX and UI cleanup.
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Added: Tooltips for render materials.
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UI: Batch Render Panel:
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The batch render panel has seen many improvements revolving around UX and UI cleanup.
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UI: Gem Map:
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The gem map has seen a few improvements revolving around UX and UI cleanup.
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Added Missing In-Builder Icons for:
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Dynamic Project
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Dynamic Change Seam
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Dynamic Rebuild
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Custom Gem Builder
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Dynamic Halo
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Dynamic Profile Placer
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UI: Various Updates for:
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Menu
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Builder Expander
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Content Manager
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Animation Studio
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Improved Gem Cutters when applied to Tapered baguettes and Custom Emeralds that do not have Parametric History:
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Added functionality using RhinoObjectSelector.
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Fixed an issue where straight & tapered baguette-shaped gem cutters were flipping inward.
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Prevent Gems In Channel Exceptions:
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Fixed: Toggle Count: When the count option is toggled off, and gems are toggled on, the builder will prevent less than 2 gems, regardless of the start and end point.
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Fixed: Gem Count: When set to less than 2, a detailed exception error will show on the builder panel.
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Added ‘UseOriginal’ material classification to the layer logic for more commands.
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After running them, some commands have been adjusted to use their original material.
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Updated Various Strings.
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ObjectOnCurve Bounding Box Logic:
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Fixed: Prevented custom objects from being transformed twice.
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Adjusted the Mesh Prong Toggle back to Default Off for Prong Placer and Halo:
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Added a Null Check to Pull/Push.
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Fixed issues with Render Backdrops and their local paths.
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Additional UI Quality of Life Updates.
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Added Hotkeys to some Dynamic Commands.
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Improved Gem Springs Keybind Speeds.
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Improved the Show Only Visible functionality within the GemReport Panel.
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gvHead: Default Base Bend Location has been changed to 1.
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gvHead: Fixed Invisible Prong Layout Icons.
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gvHead: Added Icons for Prong Styles for:
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Cabachon Square
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Cabachon Bullet
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Rose Round Peak
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Rose Round Flat
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gvHead: Fix for Prongs when Angle is set to 0.
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gvHead: Removed Angle Limits:
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This will allow users to adjust the head angle to greater limits than before.
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Please be aware this limitation will allow a greater risk of failing geometry.
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gvClusterProngPlacer: Blended Prong Stretching:
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Adjusted prong blending shape when the enable blend to curve option is toggled on to disallow stretching.
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gvGalleryRail: Adjusted Sweep:
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Adjusted how the gallery rail is created to align the generated sweep with the girdle offset handle.
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Changed the way the thickness is calculated so it no longer changes the position of the generated sweep when the thickness is adjusted.
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Ring Resizer: Overlapping Gems Warning:
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After resizing a ring, if there are gems overlapping, a warning will appear, and the gems will be moved to the red-colored layer.
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General Rendering: Render Channels:
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Alpha Channel will be defaulted Off.
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The gamma value will default to 1.
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Gamma has been defaulted to Off.
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Changing and saving settings will save those as the new default.
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Legacy Import no longer deletes the Gem dynamic command.
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Fix for Hiding Parent Layers + All Gems Hiding.
New Features:
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New Dynamic Command:
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Surface: gvCap
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Allows a user to cap a planer hole on a surface.
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New Dynamic Command:
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Surface: gvLoft
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Allows a user to loft a set of curves and points.
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New Dynamic Command:
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Curve: gvOffsetCurveOnSurface
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Allows a user to make an offset on one or many surfaces by selecting the faces of one or more surfaces.
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New Command:
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gvCutToRingRailNonParametric
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Allows a user to cut an object using the ring rail but does not retain parametric history.
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New Command:
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gvPullToRingRailNonParametric
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Allows the user to pull an object to a ring rail but does not retain parametric history.
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New Dynamic Tool Addition:
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gvProfilePlacer: Hollow Profile
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Allows users to toggle open sliders that allow users to work with hollow profiles.
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New Dynamic Tool Addition:
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gvBezel: VPCH on Chamfer Controls
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Allows the user to work in the viewport when adjusting the chamfer of a bezel.
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New Dynamic Tool Addition:
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gvCustomGemBuilder: Gem Mode
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Allows users to toggle gem mode to create a gem rather than a diamond.
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Additional error detection is also included.
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New Dynamic Tool Addition:
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gvObjectOnCurve/gvGemOnCurve: Display Count & Carat Total.
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Displays a reference to the count and carat totals of the tool(s).
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New Dynamic Tool Addition:
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gvOffset: Distance VPCH
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Allows the user to work in the viewport when adjusting the distance of an offset.
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New Dynamic Tool Addition:
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gvObjectOnCurve: Preserve Object Size
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Allows users to toggle the ability to keep a selected object’s size.
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Size handles & controls should not be visible when preserve size is on.
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Meshes are now accepted as input for the object input box.
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New Tool Addition:
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Jali: Move Pattern U, Move Pattern V
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Allows the user to move the pattern based on U and V.
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New UX Addition:
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Display Conduit: Ghosted Mode
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Users can now use the ghosted display mode while dynamic commands are in use.
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New Rendering Addition:
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New Render Material: Pearl Black
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New Render Material: Pearl Golden
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New Render Material: Turquoise
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New Batch Rendering Addition:
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Renders from batch render can be transparent.
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New Diamond Shape Addition:
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Gem - Equilateral Triangle (Triangle 2)
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MatrixGold 3.4.23157.1001 Hotfix Release Notes
Bug Fixes:
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Some commands weren’t registering properly due to duplicate strings for the Italian language pack. Those translations have been fixed and updated for the following:
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End Cap
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Cap
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Profile Cap
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gvCap and gvPullToRail have been updated to use the original object layer.
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gvLoft has been updated to use the MetalPrimary Layer.
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Added a fix for brand new users relating to Layers not populating and preventing launch.
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Removed extraneous DLL which was preventing some users from launching specific commands.
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Diamond Rounds should no longer hide along with the Metal 01 layer.
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Preferences → Layers should now have the correct color swatches.
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Render Groups updated to matching names.
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Render 01 → Light
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Render 02 → Ground Plane
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Render 03 → Prop
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Render 04 → Emissive
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